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NGU probelm: sprite with transparency is showing triangular artifacts
I'm creating a simple GUI using NGUI. When I load a particular image into an Atlas and apply it to a Sprite, it always shows with these triangular artifacts where it should be transparent. See the original frame attached and how it renders in NGUI. I've tried several options in the Atlas creation, but nothing helps. I'm using the free version of NGUI. Any help is appreciated. Thanks.
Have you clicked Alpha as Transparency in the import settings for the texture?
Just tried it, didn't help. I also tried some other Texture modes like GUI and sprite.
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