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Question by hecike3 · Jul 14, 2014 at 10:56 PM · animationloop

Animation loop stop?

Hello everybody! I just want to make a horror game and i want a do a scary scene. In the scene the player move into a trigger anda char fly int to air an start rotating. I alredy make a script and the animation but when the animation ends its restarting . how can i loop just the rotetating and play just one the flying up? Thanks for the help

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Answer by AndyMartin458 · Jul 14, 2014 at 11:03 PM

You should make two animations. That way you can transition to the just rotating animation when you want to stop rotating and moving up.

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avatar image hecike3 · Jul 14, 2014 at 11:09 PM 0
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 var Sound : AudioClip; 
 var chair : GameObject;
  
 function OnTriggerEnter (col : Collider) {
  
 if(col.gameObject.tag == "Player") { 
 AudioSource.PlayClipAtPoint(Sound, transform.position); 
 FlyingChair.animation.Play(); 
 Destroy(gameObject);
 }
 }

how can i do this ? here is my script ^^

avatar image AndyMartin458 · Jul 14, 2014 at 11:14 PM 0
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You'll store both animations. I assume that when it enters the trigger you'll have a line such as FlyingChair.animation = rotationOnlyAnimation;

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