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Setting animation files' wrapmode
I am trying to figure out a way to have Unity know what items I have selected in project and run a script on selection. This is mainly needed for animation clips as we are currently doing is the animators have animated each animation loop in its own separate Maya file and baked out the animation, so I have to bring in all those files and then duplicate out each animation clip and manually set its wrap mode to loop and then drag it onto the final skinned meshed in Unity. I am trying to automate this as much as possible and I know in Maya you can use the list selection command but I can't figure out what command replicates that in Unity for items selected in the project tab. Any suggestions?
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