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Question by Markus_T · Oct 19, 2016 at 08:59 AM · uv coordinates

Where does uv_SplatMap get its values?

I see many examples of it being referenced but never assigned.

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Answer by Zodiarc · Oct 19, 2016 at 09:34 AM

Which coordinates do you mean? The UV coordinates come from the model data. the splat map itself should be a texture assigned through the inspector (see here http://acegikmo.com/shaderforge/wiki/index.php?title=Texture_Splatting)

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avatar image Markus_T · Oct 19, 2016 at 03:05 PM 0
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I have found many shaders online that reference the value uv_Splatmap.
I.$$anonymous$$ fixed4 splatmap = tex2D(_Splat$$anonymous$$ap, IN.uv_Splat$$anonymous$$ap);
Typically, IN.uv (from v2f) is given its values from an assignment like o.uv = v.uv inside the vertex shader. However, in all the examples I've seen using uv_splatmap I never see an assignment such as o.uv_Splatmap = v.uv and yet those shaders work. Ergo, my question.

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