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set Application icon from script for build?
I create my own editor that has functionality to build the apps from script, I need to change to application icon from script, how to do it correctly. currently I'am doing like this:
 var texImporter : TextureImporter = TextureImporter.GetAtPath(AssetDatabase.GetAssetPath(getAppState().appIcon));
 texImporter.isReadable = true;
 AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(getAppState().appIcon));
 
 var sizeList : int[] = PlayerSettings.GetIconSizesForTargetGroup(BuildTargetGroup.Standalone);
 var iconList : Texture2D[] = new Texture2D[sizeList.length];
 var ndx : int = 0;
 for(iconSize in sizeList){
     iconList[ndx] = Instantiate(getAppState().appIcon);
     iconList[ndx].Resize(iconSize,iconSize,TextureFormat.ARGB32,false);
     ndx++;
 }
 PlayerSettings.SetIconsForTargetGroup(BuildTargetGroup.Standalone,iconList);
but the icon does not change.
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 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                