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Question by MrAkroMenToS · Mar 11, 2014 at 11:37 AM · c#connectionsocketdebian

Unity socket connection

I have a socket server, running on a Debian in VirtualBox. If the socket server program is running then I can connect to it without any problem. But if I close the program (server) or I don't run it at the first start of Debian the client will connect to it. I don't know what is where the client connects. (if my Debian is not running then my client in Unity cannot connect) If I arrive home I'll comment my client code. I don't have any problem with the connection in WPF or in Console, but Unity! Thanks for the help!

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avatar image ShadoX · Mar 11, 2014 at 11:45 AM 0
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I little hard to understand the problem, but if you are using some built in Unity code - perhaps it creates the server if it can't find one ?

avatar image MrAkroMenToS · Mar 11, 2014 at 03:00 PM 0
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 try {
     _clientSocket.Connect("127.0.0.1", 25565);
     Debug.Log("Server Connected");
 } catch {
     Debug.Log("Connection attempt... ");
 }

Here is my connection code. If the server is not running (I mean i didn't start the server.exe) i still get the message: Server Connected!

avatar image MrAkroMenToS · Mar 11, 2014 at 07:33 PM 0
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can somebody know the solution?

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