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Question by fred_gds · Jun 06, 2014 at 04:09 PM · texturegraphic

Compare texture by content

Hey,

I have a kind of a problem. I have multiple materials using the same texture. So the texture actually is exactly the same but I have imported it several times with each 3d object and with each model it also have a different name. So I was wondering whether I could write some kind of script, which does not compare the name of the textures but the content of the textures. like the different pixels or so, but I couldn't find anything helpful in the script references.

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Answer by karljj1 · Jun 06, 2014 at 04:24 PM

Use GetPixels

http://docs.unity3d.com/ScriptReference/Texture2D.GetPixels.html

Your textures will need to have read/write enabled in the importing settings to use GetPixels. However be warned this is not going to be very efficient, checking every pixel could be a lot of work if the image is large. An alternative would be to generate a unique hash code from the pixels(perhaps an editor script?) and store that for each texture. Then at runtime just compare the hashes.

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Answer by arturmandas · Oct 26, 2020 at 12:21 PM

https://docs.unity3d.com/ScriptReference/Texture-imageContentsHash.html

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avatar image k76 · Feb 17, 2021 at 12:38 AM 0
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This seemed to work fine for me, and it should be much faster than comparing pixel by pixel.

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