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Help with multiplayer Unity Network Game
Hey Guys,
I am hoping someone can point me in the right direction, So i want to make a multiplayer game with Unity. It is a pretty basic game, Basically it's Liar Dice, I want a maximum of 6 players on the table. Now I have been doing some Multiplayer Tutorials and I can see how I just need to send 2 variables to the next person to play (How many Dice) and (Value of dice) From there the other player just needs to either Raise or challenge. If challenge it reveals all dice and tallies the specific value that was bet, If Raise then just send on the next 2 variables ensuring they are higher... All seems simple enough,I have the dice sorted and understand the game logic but I am lost at having multiple players?
How do i do this? Should i create a Player script and increment the player number for each player that joins? I was trying to just make it locally and 2 players to start with but i couldn't even work out that. How do you go about making multiple players? Should i just create 6 scripts for players 1 to 6? Ideally I wanted to start out with just 2 players but I think the game will work best if i worry about the networking first then implement everything on top of that. Even if it just starts out 2 player. So far I have a basic app that lets me host a room and using a second instance of the game I can join the room and move around 2 little boxes.. A little guidance here would be awesome thanks.
If it helps I want to make it asynchronous so you can send your bet and then go about your day and when it's your turn you get a notification, but baby steps of course.
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