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Question by asd5020838 · Sep 26, 2018 at 04:40 PM · multiplayernetworkmultiplayer-networkingsynccommand

Network : command doesnt work...

Hi i want sync the screen host-client so i use command but it doesnt work.

Here is my code.

using System.Collections; using System.Collections.Generic; using UnityEngine.UI; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.Networking;

public class GameLobby : NetworkBehaviour {

 public Image titleimage;
 int songnum = 0;
 int diff = 0;
 int listrange;
 float speed = 1.0f;
 public string songname, difficulty, savecode;
 string prefstring;
 int Bestscore = 0;
 public GameObject SongLists;
 public Text Nametext, Difficultytext;
 public Text Maxscoretext;
 public Text startext;
 public Text Speedtext;
 public GameObject AudioObject;
 AudioSource Audio;


[Command] public void CmdNextSong() { Audio.Stop();

     if (songnum >= listrange - 1)
     {
         songnum = 0;
     }
     else { songnum++; }

     Changeselect(songnum, diff);

     titleimage.sprite = SongLists.GetComponent<SongList>().SongLists[songnum].titleimage;
     Audio.clip = SongLists.GetComponent<SongList>().SongLists[songnum].music;

     Audio.Play();
 }

this is start function. [Command] public void CmdGameStart() { GameInfomation.Gamenotesheet = SongLists.GetComponent().SongLists[songnum].Notesheet[diff]; GameInfomation.speedmulti = speed * 0.75f; GameInfomation.savecode = savecode; SceneManager.LoadScene("Game"); }

when i click nextsong or start nothing happened. please help me

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