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Question by coolbird22 · Jun 01, 2014 at 01:33 PM · touchguibutton

How to make a GUI.button react to touch ?

How do I make it so, that a GUI button makes me load the main menu when it is touched ? I have the button working for me. The following is the code for it:

 void OnGUI()
     {
 if (GUI.Button(new Rect(Screen.width / 3, Screen.height /2, 150, 25),"Play Again"))
         {
             Application.LoadLevel("MainMenu");
         }
 
 if (GUI.Button(new Rect(Screen.width / 3, Screen.height /2 + 50, 150, 25),"Quit Game"))
         {
             Application.Quit();
         }
    }
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Answer by NickP_2 · Jun 01, 2014 at 01:37 PM

If you are using a device with Unity remote connected to the editor, the GUI buttons are kinda...strange:

The position of the touch is wherever the mouse cursor is, and the left click is performed by doing a touch on the screen. Also the mouseclick should do a click.

When you build the game to a device, GUI buttons should work perfectly with touch!

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avatar image coolbird22 · Jun 01, 2014 at 01:48 PM 0
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Oh ! So does that mean that my buttons are already working, but since I'm using the Remote connected to the editor, it won't work ? Because, I really am using the Remote to test out the playability of the menu screen.

avatar image NickP_2 · Jun 01, 2014 at 02:16 PM 0
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Yes indeed, try building it to your device, and it should work !

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