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Question by Cluelessguy · Apr 10, 2016 at 01:35 AM · errorsounddelayparsingparsing error

Parsing error CS8205,Parsing Error CS8205

A parsing error occurred when i first ran this script

 using UnityEngine;
 using System.Collections;
 
 public class Gunshot : MonoBehaviour {
     public AudioClip Gun;
 
 
     private AudioSource source;
 
 
     void Awake () {
         
         source = GetComponent<AudioSource>();
     }
 
     public float timeLeft = 5.0f;
 
     public void Update()
     {
         timeLeft -= Time.deltaTime;
             
         if (timeLeft <= 0.0f)
         {
                 source.PlayOneShot(Gun,hitVol);
             

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Answer by gooopil · Apr 10, 2016 at 01:41 AM

If that's the complete script, your missing three curly braces } at the end.

If that's not the complete script, please post the complete script!

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avatar image NoseKills · Apr 11, 2016 at 06:06 PM 0
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@Cluelessguy as a general rule, just like in normal text, your parenthesis, brackets and braces should always come in pairs: an opening and a closing one with your code between them.

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Answer by Zoogyburger · Apr 10, 2016 at 01:44 AM

Your code should be formatted like this with all public or private statements at the top and with closing brackets:

    public AudioClip Gun;
  
      private AudioSource source
      public float timeLeft = 5.0f;
  
      void Awake () {
          
          source = GetComponent<AudioSource>();
      }
  
 
  
      public void Update()
      {
          timeLeft -= Time.deltaTime;
              
          if (timeLeft <= 0.0f)
          {
                  source.PlayOneShot(Gun,hitVol);
          }
 }
 }


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avatar image Cluelessguy · Apr 10, 2016 at 01:49 AM 0
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Now I'm getting error CS1519

avatar image Zoogyburger · Apr 10, 2016 at 02:51 AM 0
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Sorry I didn't test the whole code. You did not declare hitVolIt so the program is not going to know what it is. Is is also helpful to copy and paste the entire error.

avatar image Cluelessguy Zoogyburger · Apr 10, 2016 at 05:15 AM 0
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CS1519 unexpected symbol 'public' in class, struct, or interface member declaration

avatar image Zoogyburger · Apr 11, 2016 at 04:50 PM 0
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I forgot a to put in a semicolon. Replace line 3 with

  private AudioSource source;

you will get another error stating that hitVol doesn't exist in the context so ins$$anonymous$$d of

 source.PlayOneShot(Gun,hitVol);

put

  audio.PlayOneShot(Gun, 0.7F); 

avatar image NoseKills · Apr 11, 2016 at 06:03 PM 0
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@Zoogyburger your script is missing the line that declares the class.

avatar image Zoogyburger · Apr 11, 2016 at 06:21 PM 0
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Yeah I don't know what it would be, a float, public or private? I've never worked with the new audio system thing so I'm not sure how it would be. I don't see why

  source.PlayOneShot(Gun,0.7F);

Wouldn't work

So I guess the whole script would look like:

       public AudioClip Gun;
       private AudioSource source;
       public float timeLeft = 5.0f;
   
       void Awake () {
           
           source = GetComponent<AudioSource>();
       }
   
  
   
       public void Update()
       {
           timeLeft -= Time.deltaTime;
               
           if (timeLeft <= 0.0f)
           {
                    source.PlayOneShot(Gun,0.7F);
           }
  }
  }

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