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Question by Delta6 · Oct 26, 2015 at 11:57 AM · errorscript.parsing

parsing error

I have this script but I got a parsing error and don't know what to do about it......XD I know little to nothing about codes so I am asking you.

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avatar image Delta6 · Oct 25, 2015 at 07:23 PM 0
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this is the code I need help with

void SwitchWeapon(int index) {

   for (int i=0; i < nrWeapons; i++)    {
       if (i == index) {
           //weapons[i].gameObject.SetActive(true);

weapons[i].gameObject.GetComponent ().enabled = true; } else { //weapons[i].gameObject.SetActive(false); weapons[i].gameObject.GetComponent ().enabled = false; } } }

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Answer by Landern · Oct 26, 2015 at 01:42 PM

enabled is not a member of the Component type. When you use just GetComponent(or GetComponent and a string as a type) you get back a Component type instead of something more specific. The code you included in your comment isn't specific enough as to what component you're trying to interact with that also has a member called enabled. The enabled member is typically gained by the Behavior class.

Anyways, your code below, you should include the script you're trying to disable it will typically be done through generics(whats between angle brackets). <-- Please click the link and read about them

 void SwitchWeapon(int index) 
 {
     for (int i=0; i < nrWeapons; i++)    
     {
         if (i == index) 
         {
             //weapons[i].gameObject.SetActive(true);
             weapons[i].gameObject.GetComponent().enabled = true; // ? What are you trying to enable?
         }
         else
         {
             //weapons[i].gameObject.SetActive(false);
             weapons[i].gameObject.GetComponent().enabled = false;  // ? What are you trying to disable?
         } 
     } 
 }

You can also see this is not the first time this question has come up: example

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