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IOS SIGABRT Crash UnityAppController
Hello Everyone! I submitted my app to Apple and unfortunately it came back as Rejected :( (Doesn't everyone hate when that happens)
I symbolicated the crash and found that the most likely suspect is:
11 APPNAME 0x00c5f11c -[UnityAppController application:didFinishLaunchingWithOptions:] (UnityAppController.mm:185)
However I have no idea why that would be or how to fix it. Looking up the very few other answers with this line of code brought up problems with the splash screen. They show up in the thread as failing but does not reference anything from the symblication. See below:
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Triggered by Thread: 0
Thread 0 name: Dispatch queue: com.apple.main-thread
Thread 0 Crashed:
0 libsystem_kernel.dylib 0x2fd91dfc __pthread_kill + 8
1 libsystem_pthread.dylib 0x2fe0fd33 pthread_kill + 59
2 libsystem_c.dylib 0x2fd31905 abort + 73
3 APPNAME 0x012c2220 mono_handle_native_sigsegv + 312
4 APPNAME 0x012deb74 sigabrt_signal_handler + 104
5 libsystem_platform.dylib 0x2fe0b879 _sigtramp + 41
6 libsystem_pthread.dylib 0x2fe0fd33 pthread_kill + 59
7 libsystem_c.dylib 0x2fd31905 abort + 73
8 APPNAME 0x00ca5b0c abortOnInvalidSplashscreen() + 28
9 APPNAME 0x00ca5aec VerifyiPhoneSplashScreen(std::string const&) + 6140
10 APPNAME 0x00c6b184 UnityInitApplicationNoGraphics + 392
11 APPNAME 0x00c5f11c -[UnityAppController application:didFinishLaunchingWithOptions:] (UnityAppController.mm:185)
12 UIKit 0x250c071d -[UIApplication _handleDelegateCallbacksWithOptions:isSuspended:restoreState:] + 281
13 UIKit 0x252b55ab -[UIApplication _callInitializationDelegatesForMainScene:transitionContext:] + 2355
14 UIKit 0x252b7af7 -[UIApplication _runWithMainScene:transitionContext:completion:] + 1371
15 UIKit 0x252c2375 __84-[UIApplication _handleApplicationActivationWithScene:transitionContext:completion:]_block_invoke + 33
16 UIKit 0x252b6385 -[UIApplication workspaceDidEndTransaction:] + 129
17 FrontBoardServices 0x282c90e7 __31-[FBSSerialQueue performAsync:]_block_invoke + 11
18 CoreFoundation 0x21b5d39b __CFRUNLOOP_IS_CALLING_OUT_TO_A_BLOCK__ + 11
19 CoreFoundation 0x21b5c65d __CFRunLoopDoBlocks + 213
20 CoreFoundation 0x21b5addf __CFRunLoopRun + 759
21 CoreFoundation 0x21aa920d CFRunLoopRunSpecific + 473
22 CoreFoundation 0x21aa901f CFRunLoopRunInMode + 103
23 UIKit 0x250ba3eb -[UIApplication _run] + 555
24 UIKit 0x250b51cd UIApplicationMain + 1437
25 APPNAME 0x0009308c main (main.mm:29)
26 libdyld.dylib 0x2fccbaad start + 1
If anyone could enlighten me as to what the problem is and how to fix it I would be eternally grateful!
Created IOS Build from Unity 4.5.5f1. Have not messed with any splash screen settings. Build works fine on all my local devices.
Thank you! Cam
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