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Third Person Controller slope problems
I have two issues with the Third Person Controller and slopes. The first is that when walking down slopes, the character sort of bounces down it instead of keeping it's ground while walking down. Another way of describing this is the IsGrounded() thread is not always true while going down. Since the character is bouncing off the slope, it is going false. The second problem is Sliding down slopes. Is there a way to add this to the script? I've heard of adding the Character Motor and removing the code that moves the Controller twice, but I can't seem to get that right... On a side note, is there a way to tilt my character to a slope? So going up or down a 25 degree slope will tilt the player 25 degrees?
Nobody has a clue on how this is supposed to work? I'm sure SO$$anonymous$$EONE has done it...
Answer by neighborlee · Aug 27, 2018 at 07:47 PM
I, sadly, have no idea really how to aid you as I"m a coder in training, but wondering , 4 yrs later ( you here ? ) if you fixed it as my char. does similar things today w/2018.2f
thx
Answer by Ex6tra · Aug 14, 2020 at 01:37 AM
Just increase the GroundCheckDistance in the ThirdPersonCharacterScript