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Question by DRazvan · May 24, 2014 at 09:01 PM · c#loadlevelstate

Save scene state after reloading[solved]

Hi guys, I have a question about how I can save current state of a scene. Let's take the following example. I have two scenes, in each of them I have an empty object which has some scripts attached for first time configurations. After the script does it's job, the empty objects are destroyed. If from scene1 I go to scene2, and then i want to go to scene1 again, i don't want that empty object reappear and call those scripts again. How can I do that?

LE: Since the game runs on Android I separated my main scene which is basically a 2 story house into 2 different scenes because I wanted it to run smoother even on low-end smartphones. Since each story holds around 15-20k verts. So everytime I want to go upstairs or downstairs i will switch between scenes. Is this too much ? Should I consider merging those 2 scenes (again) ?

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avatar image DRazvan · May 24, 2014 at 09:26 PM 0
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Should I create some variable and save it in PlayerPrefs and check the value in it, and only execute the script if its the very first load ? Is this a good idea , or what is the best approach performance wise. The game will run on Android, so I need it to be as optimized as it can be.

avatar image Amerging Staar · Feb 25, 2016 at 07:01 AM 0
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I want to do same thing, please guide me over it :) i see solved but cant see any answer.

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