- Home /
Question by
Zachary Hoffman · May 08, 2014 at 12:44 AM ·
terrain gencustom terrain
TerrainData doesn't save lightmap.
To duplicate my terrain I am using
Terrain.CreateTerrainGameObject(linkedTerrain.terrainData).GetComponent<Terrain>();
The problem is that my terrain is lightmapped and terrainData fails to copy the lightmap. Is there something like terrainData that copies the terrain with its lightmapp??
Comment
Your answer
Follow this Question
Related Questions
Remove actions in Scene 0 Answers
Larger or smaller terrain chunks? 2 Answers
How to give a Terrain a material at runtime? 1 Answer
How can I create voxel based terrain ? 2 Answers
perlin noise terrain is spikey 0 Answers