Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Sdev · Mar 29, 2012 at 04:31 AM · guiinspectortexture2dimagelabel

Problem Image GUI

Greetings,

I am making a GUI but when I try to create a Label which is a texture, then it doesn't draw the texture. The reason is that in theory mi image is NULL, so there's no image linked to the var.

However, I have attached the image using the inspector, and I don't undestand why this happen. Here is the code:

 var Skin : GUISkin;
 
 var img : Texture2D;
 
 var speed : int;
 var fuel : int;
 var oxygen : int;
 var gravity : int;
 var coins : int;
 
 function FillLabels(s : String, f : String)
 {
     flabel=f;
     slabel=s;
 }
 
 function OnGUI()
 {
     GUI.skin=Skin;
     
         GUI.Label ( Rect ( Screen.width/2, Screen.height/2, 65, 65 ), img );
 }

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image asafsitner · Mar 29, 2012 at 06:36 PM 0
Share

Try using GUI.Box.

Besides that, what does Unity's Console window has to say about this? Do you get any errors or warnings?

avatar image hijinxbassist · Mar 29, 2012 at 08:26 PM 0
Share

You can use GUI.DrawTexture as well. $$anonymous$$ake sure that once the game has started that the texture is still in the slot. If its not there, it cant render it. Consider setting up the path to the texture from Awake or Start

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by TheLedworks · Mar 30, 2012 at 02:49 PM

http://unity3d.com/support/documentation/ScriptReference/Graphics.DrawTexture.html

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Sdev · Apr 01, 2012 at 10:01 PM

I solved the problem. It was a mistake. I attached the image to the script object in the Project view, instead of the attached script of the object.

Thank you for your help :) ,I have solved the problem finally. It was a mistake. I assigned the image to the script instead of the attached script of the object.

Thank you for your help

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

GUI.Label background not working since 4.5 upgrade 1 Answer

Assiging an Image to a Button 1 Answer

How to make CustomEditor for UI.Image class 0 Answers

GUI: RawImage does not update 1 Answer

Unity 5.0 Trying to Change the Image - Source Image via Script 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges