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Question by chef_seppel · Aug 21, 2015 at 10:58 AM · guitexture2dimage

GUI: RawImage does not update

Hi, i have a weird GUI Problem.

i'm trying to make a very simple Healthbar. I have a GUI Object with a RawImage and in a script i assign a Texture to it. It looks pretty much like this:

 Texture2D _healthBarTexture = new Texture2D (100,1);
 for (int idxHealth = 0; idxHealth < (int)hitPoints; idxHealth++)
     _healthBarTexture.SetPixel (idxHealth, 1, Color.green);
 _player_HealthBar_Image.texture = _healthBarTexture;

The Problem is, that when i start the code multiple times, with different hitPoint-values, the GUI i see does not change. But when i double click in the inspector at the texture property of the rawImage and change one of the values of the texture (like the filtermode) the GUI gets updated. How do i trigger this update? Or am i doing something completely wrong? Is RawImage the right tool for this?

Thanks in advance chef_seppel

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Answer by Josh707 · Aug 21, 2015 at 04:38 PM

You have to use the Texture2D.Apply method after using any of the SetPixel(s) methods before any of the changes will actually take effect.

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avatar image chef_seppel · Aug 21, 2015 at 04:49 PM 0
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thx, that was it.

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