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Fixed Update Time, Object Stop moving
Hey
Recently I touch the Time Manager of unity for the Fixed Timestep and Maximum Timestep Allowed.
The Problem I have now is that for some reason some of my Rigidbody sometimes just stop moving.
I know that by default it was set to 0.02 for fixed Timestep and 0.03 for Maximum Timestep Allowed.
So I actually change it to 0.03 for fixed TImestep and 0.1 for Maximum Timestep Allowed. So I don't see why some of them just won't move as the CPU gets way more time to calculate all the behaviors
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