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Question by Doft · May 22, 2013 at 06:35 PM · rigidbodyperformancecolliders

Can I add a rigidbody to the parents instead of every object?

I heard it's bad for performance if you have moving colliders without rigidbody attached to them, and I should add rigidbodies setting them to kinematic. My question is, if I have many child objects with colliders, do I need to add a rigidbody to each, or can I add a rigidbody only to the parent?

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Answer by pako · May 22, 2013 at 06:59 PM

Yes you can attach a Rigidbody to the parent object, and the colliders of the child objects will be automatically connected to the rigidbody of the parent object:

http://docs.unity3d.com/Documentation/ScriptReference/Collider-attachedRigidbody.html

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Answer by Owen-Reynolds · May 22, 2013 at 09:13 PM

Maybe. With a rigidbody parent, you won't be able to use raycasts or OnCollision to detect separate children.

All child colliders of an RB parent count as one big thing. Raycasts and OnCollision always just say they hit the parent. That's perfect for most things (which is why it works that way.)

Ex:

 empty "Cow"
   child box collider "head"
   child box collider "body"

Raycast to body and print hit.transform.name will tell you "Cow"

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avatar image SomeGuy22 · May 22, 2013 at 09:24 PM 1
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Actually you can use raycast and OnCollision to detect children if you take the hit.collider.gameObject ins$$anonymous$$d of the hit.rigidbody.gameObject.

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