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A form of SimpleMove, without the CharactherController
Now I'm pretty new to custom made character controls. But I'm trying to make a car game, where the cars can be affected by rigid-body mechanics. So that if a car is hit by a cannonball. The car will get affected, in the form of maybe getting thrown across the map. I'm not sure, but my experience says the the Character-controller does get affected by rigid-bodies affecting on it. So how could I make the car move (with collision detection).
Answer by gannaz · May 20, 2014 at 08:28 AM
Here I will give you a simple player movement script enabling you to move left right up and down and you can edit it if you want to change rotation and stuff
using UnityEngine; using System.Collections;
public class PlayerMovement : MonoBehaviour {
     public float moveSpeed;
 private float maxSpeed = 5f;
 private Vector3 input;
 private Vector3 spawn;
 // Use this for initialization
 void Start () {
 }
 void FixedUpdate () {
     input = new Vector3(Input.GetAxisRaw ("Horizontal"), 0, Input.GetAxisRaw ("Vertical"));
     if(rigidbody.velocity.magnitude < maxSpeed)
     {
         rigidbody.AddForce(input * moveSpeed);
     }
}
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