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Question by
GeekURLant · Feb 10, 2011 at 06:59 PM ·
texturemeshwithouthollow
rendering hollow mesh ?
Hi,
I've just tried to import a .blend and it's rendering a hollow mesh like this in game : The mesh is always fronting the camera ! of if a weird position, whatever the camera position is...
Am i missing something ? I use a quit random shader from another object (the character besides him)
Comment
I don't see what the problem with the mesh is... Something u might want to try is to export ur blend model as another file type (under export) I personally always export as 3ds
i dont know about .blend files but did you check for flipped normals?