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Question by Eldh · Aug 12, 2012 at 07:07 PM · timejumpkey

how to do a jump relative to the time the key spent down ?

So i did this :

if (Input.GetKeyDown(KeyCode.Space)) {

        inputTime = Time.time ;
 
 }
 
 if (Input.GetKeyUp(KeyCode.Space))
 {
              
      if (  Time.time - inputTime < 0.2)
      {
 
          moveDirection.y = jumpSpeed;
 
       }
       else 
       {
 
            moveDirection.y = jumpSpeed * 1.3f;
           
       }

} but, yes... there is a but, i want the same thing happens... only when i press Down the key and not when the key come up. I can't figure out how to do it. Is this possible ?

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avatar image Seth-Bergman · Aug 12, 2012 at 07:13 PM 0
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Duplicate post: http://answers.unity3d.com/questions/300496/how-to-do-2-distinctives-jumps-relative-to-the-tim.html

please don't post the same question multiple times

avatar image aldonaletto · Aug 12, 2012 at 07:42 PM 0
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Duplicate post closed

avatar image Eldh · Aug 12, 2012 at 08:39 PM 0
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sry my bad i didn't intended to

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Answer by aldonaletto · Aug 12, 2012 at 07:35 PM

You can start a timer when the key goes down, and do the jump when the key goes up (small jump) or when a certain time has elapsed (bigger jump):

private var timer: float = 0;
  ...
  if (Input.GetKeyDown(KeyCode.Space)){
    timer = 0.2; // start the timer when the key goes down
  }
  if (timer > 0){ // if timer is running...
    if (Input.GetKeyUp(KeyCode.Space)){ // and key goes up...
      timer = 0; // deactivate the timer...
      moveDirection.y = jumpSpeed; // and do a regular jump
    } else { // but if key still pressed...
      timer -= Time.deltaTime; // decrement the timer
      if (timer <= 0){ // if time elapsed...
        // jump anyway with increased velocity:
        moveDirection.y = jumpSpeed * 1.3f;
      }
    }
  }
  ...
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avatar image Eldh · Aug 12, 2012 at 09:08 PM 0
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Thx it's what i was looking for :)

avatar image aldonaletto · Aug 13, 2012 at 01:54 AM 0
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Oops! UA ate part of the last if due to the character < - it "thought" this was a tag. Answer fixed.

avatar image dilmer · Apr 05, 2014 at 08:42 PM 0
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Very cool friend this worked like a charm :) thanks aldonaletto.

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Answer by AlwaysSunny · Aug 12, 2012 at 07:28 PM

You could execute your jump function OnKeyDown and begin checking the elapsed time while the key is down. Continue adding force or velocity or whatever as time goes by until a certain threshold is reached.

Press key
Start timer
Start jump
if timer expires, stop adding force
or
if key released, stop adding force

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