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Question by Jaidan · Jan 30, 2015 at 05:44 PM · timejumpfalling

Jump same amount, no matter how long jump key is held

Hello, i would like to know how to make it so that, even in you hold down the space/ up key for any amount of time, the jump is always the same height, because at the moment if i were to hold down the space/up key for say 5 seconds, the object would never fall, and my game depends on the object jumping and falling the same height on every jump. Thanks

My Jump Code:

using UnityEngine; using System.Collections;

public class Jumping : MonoBehaviour {

 // Player Jump
 public int jumpHeight;

 // Update is called once per frame
 void Update () {
     // Left Control
     if (Input.GetKey("up")){
         rigidbody.AddForce(new Vector3(0, jumpHeight,0), ForceMode.Force);
     }
 }

}

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Answer by TheFloatingSheep · Jan 30, 2015 at 05:53 PM

You can use the isGrounded variable of the character controller, so the player can jump just after he fall on the ground.

    using UnityEngine;
 using System.Collections;
 
 public class ExampleClass : MonoBehaviour {
     void Update() {
         CharacterController controller = GetComponent<CharacterController>();
         if (controller.isGrounded)
             print("We are grounded");
         
     }
 }



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avatar image Jaidan · Jan 30, 2015 at 06:02 PM 0
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Thank you for the reply, but i sorry i forgot to say that, i have not got any ground, my character is always suspended and i just want the jumps to all be equal. I had an idea involving having a slight delay after the fisrt jump has happened so that the second jump would start from the velocity of 0 again. I hope i make sense, and thanks for your reply

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