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Question by royalfrost737 · Nov 07, 2020 at 06:20 AM · prefabprogrammingspawningmanagerscript referencing

,Getting a Spawner Manager Script to reference a Spawner

Okay, so, I have coded a Spawner class with code that houses two prefabs to spawn at a certain speed based on whether or not a 0 or 1 gets inputed. I also have a separate SpawnManager class that chooses which spawner to spawn from and which prefab to spawn. The problem is that I have no idea how to get the SpawnManager to reference a Spawner in order to trigger it.

How would I accomplish getting my Manager code to reference a spawner in order to trigger it? Getting my code to reference other code has been a constant struggle for me, and would really like to understand this as it is my big major hurdle that I need to get over in order to get into indie gamedev.

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avatar image diego-giacomelli · Nov 07, 2020 at 08:55 AM 0
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Please, add the code of Spawner and Spawn$$anonymous$$anager to your question.

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Answer by axellolledoering · Nov 07, 2020 at 09:06 AM

@royalfrost737 You should be able to Just reference the spawner class like this:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class SpawnManager : MonoBehaviour
 {
     private Spawner spawner;
 
     // Here we access the prefabs in the Spawner class. In this case we instantiate it at the SpawnManager's position.
     private void Update()
     {
         GameObject newSpawnedPrefab = Instantiate(spawner.prefab1, transform.position, Quaternion.identity);
     }
 }

I haven't tested it, but it should work. Let me know if it did

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