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Question by lukssoftware · Aug 27, 2015 at 12:20 PM · prefabspawningarea

Spawn prefab only in allowed area?

Hello, I'm using this code to spawn a prefab at mouse position, but I only want it to be allowed to be spawned in the area next to street. How can I do this?

 if (place_power_plant_coal && Input.GetButtonDown("Fire1")) {
             Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
             RaycastHit hit;
             if (Physics.Raycast(ray, out hit)) {
                 Instantiate(__power_plant_coal, hit.point, Quaternion.identity);
             }
 }
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Answer by graciasluigi · Aug 27, 2015 at 12:43 PM

You could use layers to define the "spawnable" areas, using the RayCast method but with a layermask.

http://docs.unity3d.com/ScriptReference/Physics.Raycast.html http://answers.unity3d.com/questions/8715/how-do-i-use-layermasks.html

The solution suggested by @Muuskii is a possibility too: http://answers.unity3d.com/questions/119908/instantiating-inside-an-area-only.html

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