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Too subjective, argumentative and too unspecific / broad
Hiding system,loot system and enemy field of view
Hello everbody who reading that question, i'm working on the 2d game, in this game you need search items,hide and survive from monsters that live in the mansion. i will get closer to the theme, i want to make a hide(for example hiding in the cupboard),loot and enemy field of view systems but i can't(of course, that because i learning c# only 1 month or i just stupid ;d) maybe someone can help me, if somebody will answer,thank you in advance
Sorry but this is the wrong place. UnityAnswers is for clear specific technical questions. You essentially have done a 1 $$anonymous$$ute pitch of your game idea and seem to expect others will now give feedback, doing evaluations for you what technique might be fit for your case. Apart from the fact that it's way too unspecific you ask too many unrelated questions in one question.
UnityAnswers is not for getting feedback or questions which require extensive discussions. The questions here should ask a single clear and detailed question that can be answered by a single clear answer. Subjective questions also do not belong here. If you want feedback or discuss and evaluate what may be a good approach for your case, head over to the forum