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Question by HazaTea64 · Oct 02, 2017 at 04:49 AM · c#2d gamescript.spriterendererhealth-deduction

How to change width and color of a 2d sprite within script

To make a health bar above enemies - I am using a white sprite that I colored to green, to size and put it as a child of the enemy. When the enemy gets attacked I will call ChangeHealthBar from another script.

I need in that function to change the boxes width and color - how would I do this?

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;

 public class EnemyHealthBar : MonoBehaviour {

 private HurtEnemy hurtEnemy;
 private EnemyHealthManager enemyHealthManager;
 public float scaleFactor;

 // Use this for initialization
 void Start () {
     hurtEnemy = gameObject.GetComponent<HurtEnemy>();
     enemyHealthManager = gameObject.GetComponent<EnemyHealthManager>();
     
 }
 
 // Update is called once per frame
 void Update () {
     scaleFactor = hurtEnemy.damageToGive / enemyHealthManager.CurrentHealth;
 }

 public void ChangeHealthBar(float scaleFactor) //need to add color arguement
 {
     //Need to change box width and color
     //transform.localScale = Vector3(scaleFactor, scaleFactor, 1);
 }
 }

*whitespace is off because i don't know how to format on this website

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Answer by knorke · Oct 02, 2017 at 08:14 AM

Actually thats fairly simple you just have to work with the component itself:

Let's say your sprite is called "healthBar"

 public GameObject healthBar;
 public Sprite anySprite;
 public Vector3 anyWidth;

 // Change sprite
 healthBar.GetComponent<SpriteRenderer>().sprite = anySprite;

 // change width
 healthBar.transform.localScale = anyWidth;

You might want to change localScale to lossyScale. Any values can be modified in the Inspector.

Hope that helps you.

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