- Home /
Question by
wiivil-canevil · May 11, 2014 at 01:14 PM ·
shaderlightmapvertex-lit
Shader and light maps
Hello, My friend has made a 3D mesh and has textured it. It looks nice and it was made using transparent vertex-lit shader. Obviously this is bad for the performance and the game is now too slow but we still want this same effect with a diffuse shader. Is there a way to mimic this? Possibly by using light-mapping? I have the Pro version of Unity.
Any ideas would be appreciated. Thanks :)
Comment
Your answer
Follow this Question
Related Questions
Using second UV as Lightmap. Slow? 0 Answers
Transparent glsl shader is still opaque in the lightmap. 0 Answers
Custom lightmaps? 1 Answer
Using dualforward in a shader for specularity and lightmaps 0 Answers