- Home /
Baked lightmap is darker on Android. WHY?
I am into a situation when I run my scene in editor, it looks fine. But when I build and run in Device, it looks dark and washed out. Its now the whole scene, I mean UI colors are same on both but static objects which are using Baked Lightmap looks dull. I am using Linear Space and have 1 direction light in scene. I have looked into every lighting option but still no good. Anyone here to help??
Here are the screens:
Editor -
Device -
Answer by TheSOULDev · Sep 01, 2017 at 07:07 PM
The Android phone GPU is different than your PC's (different almost in every way), so they handle image processing differently. You can play around with display buffers in Build settings, but it will only work for some devices.
Your answer
![](https://koobas.hobune.stream/wayback/20220612134003im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Custom lightmaps? 1 Answer
Trouble with light mapping on duplicate objects 0 Answers
Light sectioning after bake light map 0 Answers
Bake Indirect mode is not working 0 Answers
Using second UV as Lightmap. Slow? 0 Answers