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Question by RaoulWB · May 10, 2014 at 11:23 PM · c#translatemusic

Translation music script from c# to js

hi, recently i've had a problem, how to make continuos the sogns between levels and avoiding to instantiate another music, the only solution that i've found was a c# script, it works, but i'm not able to edit that cause i don't know c#, only (a bit) javascript. So... can please someone translate that? thanks.

 using UnityEngine;
 using System.Collections;
 
 public class MyUnitySingleton : MonoBehaviour {
     
     private static MyUnitySingleton instance = null;
     public static MyUnitySingleton Instance {
         get { return instance; }
     }
     void Awake() {
         if (instance != null && instance != this) {
             Destroy(this.gameObject);
             return;
         } else {
             instance = this;
         }
         DontDestroyOnLoad(this.gameObject);
     }
     
 }
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avatar image AlucardJay · May 11, 2014 at 04:28 AM 0
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There are many answers for a music singleton in uJS on this 'site :

  • http://answers.unity3d.com/questions/375227/music-continued-in-the-all-level.html

  • http://answers.unity3d.com/questions/334376/how-i-can-prevent-music-from-stopping-after-changi.html

  • http://answers.unity3d.com/questions/413203/continuous-music-across-multiple-scenes.html

avatar image RaoulWB · May 11, 2014 at 10:54 AM 0
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thanks, probably i didn't saw these answer.

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Answer by getyour411 · May 10, 2014 at 11:25 PM

http://answers.unity3d.com/questions/12911/what-are-the-syntax-differences-in-c-and-javascrip.html

Search for many similar posts.

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avatar image RaoulWB · May 11, 2014 at 11:01 AM 0
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very helpful also for upco$$anonymous$$g issues and for starting to learn some c# sintax rules, many thanks!

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