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How can i set my animation samples to BPM of music
I am a making a game that will be heavily influenced on music, so i decided i would have a lot of object bobbing to the music, but u don't know how i would go about making a script that would recognize the BPM of a song. i am guessing this would be a really complicated script to make so if you can answer, please be really in depth. also, if you do decide to help me, please guide me though C#. I AM NOT ASKING FOR SOMEONE TO MAKE A SCRIPT, I WANT HELP MAKING ONE, BUT I DONT KNOW WHERE TO START, SO DONT POST SOMETHING SAYING I CANT ASK FOR SCRIPTS. also, i do not have unity pro.
Yelling isn't going to get you very many answers you know. I'd recommend finding the BP$$anonymous$$ beforehand and using math to adjust the framerate or timescale of your animation. Calculating BP$$anonymous$$ is a complicated process and usually easy to avoid.
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