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Can I disable loading of lights maps in runtime?
Can I disable loading of lights maps in runtime before loading the scene?
I’d like to: Disable lightmaps all together on low end mobile devices, because of RAM limitations. Use lightmaps for high end devices.
Is this possible?
Best, Hu
Answer by TanselAltinel · Apr 27, 2018 at 03:21 PM
Currently, if you include your LightMap data in the build, you cannot disable them from loading UNLESS you use Asset Bundles, which is one of the many reasons why they exist.
However, you can disable or enable LightMap usage on runtime. Check this thread: https://forum.unity.com/threads/disable-baked-lightmaps-at-runtime-on-mobiles.414121/
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