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Question by SM_Ransom · Oct 27, 2017 at 09:44 PM · lightingscenelightmap

Lightmaps not auto-generated when reloading scene?

Hey everybody, hoping someone can point me in the right direction on what I imagine must be a simple fix...


I have a game that allows you to restart the round by pressing a button on the game over screen. It's a simple case of:

     void Restart()
     {
         SceneManager.LoadScene(SceneManager.GetActiveScene().name);
     }

However, the lighting changes when the scene is reloaded. It looks like this:


1st play vs 2nd play: alt text


I know it's got something to do with failing to generate a lightmap on reload.

alt text


What am I missing here?


EDITS: Just to clarify a few things...


1) In the actual build this is not an issue.


2) Turning off auto-generation for light maps and manually baking them before testing DOES eliminate this problem. But, it seems like this shouldn't be an issue to begin with. Is it a bug? Am I overlooking some feature?

lightmap.png (99.9 kB)
s12.png (435.5 kB)
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Answer by TheUnkownDragon · Oct 07, 2019 at 09:37 PM

@SM_Ransom Maybe try disabling mixed baked lighting in light settings?,Maybe try disabling mixed baked lighting in light settings?

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