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Question by miwwes · Sep 28, 2017 at 04:34 PM · animationanimatoranimationclipanimationevent

How to get an Animator to call an Animation in script?

Hi,

I'm trying to get my UFO ship to play its Tractor Beam animation. This ship beams down a ray of light at a specific instance in the game by the script. The animation in the scene shows up, but is not under the UFO ship. I think it's because at the specific Instance I want to call the animation, it's already at the location I specified? Any help?

public class Movement : MonoBehaviour { public float moveSpeed; private bool moveRight = true; private bool origin = false; public Animation anim; void Start() { moveSpeed = 3f; //anim = GetComponent (); }

 void Update()
 {

     if (moveRight == true) {
         transform.position += new Vector3 (0.001f * moveSpeed, 0, 0);
         if ((transform.position.x) >= 0.2f) {
             moveRight = false;
             anim.Play ("Tractor Beam");
         }
     } 
     else
     {
         transform.position -= new Vector3(0.0001f*moveSpeed, 0, 0);
         if ((transform.position.x) <= -0.022f)
         {
             moveRight = true;
         }
     }
 }

} alt text

screen-shot-2017-09-28-at-122816-pm.png (254.9 kB)
screen-shot-2017-09-28-at-122855-pm.png (161.2 kB)
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