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Is possible Jump/advance to specific animation frame/time on the Animator Controller?
Hi guy, i have one question, is possible to jump/advance to specific frame/time of animation on the animator controller? is that because i need to synchronize a long animation over the network, so for get the percent of the animation played i used CurrentAnimationTime anim.GetCurrentAnimatorStateInfo (0).normalizedTime; where "anim" is my current animator, now the problem is set in what frame/percent/time of the animation we are, before unity 5.3 we can use ForceStateNormalizedTime, but now it's obsolete, so any way for solve that problem?
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