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Question by
Zachary Hoffman · May 08, 2014 at 12:44 AM ·
terrain gencustom terrain
TerrainData doesn't save lightmap.
To duplicate my terrain I am using
Terrain.CreateTerrainGameObject(linkedTerrain.terrainData).GetComponent<Terrain>();
The problem is that my terrain is lightmapped and terrainData fails to copy the lightmap. Is there something like terrainData that copies the terrain with its lightmapp??
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