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Question by Arcoss · May 06, 2014 at 06:45 PM · c#oncollisionentermoving platform

How to make a platform start moving when the player steps on it

Here's the script I've tried so far

 using UnityEngine;
 using System.Collections;
 
 public class Moving_Platform_Script_2 : MonoBehaviour {
     public Transform position1;
     public Transform position2;
     public float speed= 15f;
     public bool Switch = false;
     public bool start=false;
     public GameObject player;
     public GameObject platform;
     
     
     void FixedUpdate(){
         if(start==true){
         // For these 2 if statements it's checking the position of the platform
         if(transform.position==position2.position){
             Switch=true;
         }
         
         if(transform.position==position1.position){
             Switch=false;
         }
         if(Switch){
             transform.position=Vector3.MoveTowards(transform.position, position1.position, speed*Time.deltaTime);
         }
         else{
             transform.position=Vector3.MoveTowards(transform.position, position2.position, speed*Time.deltaTime);
             
         }
         }
         
     }
     void OnCollisionStay(Collision player){
             if (Switch) {
             player.transform.position=Vector3.MoveTowards(transform.position, position1.position, speed*Time.deltaTime);
         }
         else {
             player.transform.position=Vector3.MoveTowards(transform.position, position2.position, speed*Time.deltaTime);
             
         }
     }
     void OnCollisionEnter (Collision player){
         if (start == false) {
             start = true;
         }
         }
 
 }

Any help would be appreciated

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avatar image ivomarel · May 06, 2014 at 06:52 PM 0
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So what's happening now? It doesn't move at all? Based on your script I think the platform should be moving all the time, but what you are doing with the player isn't right.

Ins$$anonymous$$d of moving the platform by setting a new position, it's a lot easier (and better) to use .AddForce ins$$anonymous$$d. This way, the physics-system will calculate it's new position and incorporate the movement of the player (or any object standing on the platform).

avatar image Arcoss · May 06, 2014 at 07:24 PM 0
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What happens is that I the playersteps on the platform and it doesn't move

and I don't use addforce because I intend it to move at the same speed indefinitely

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Answer by Mikael-Gyth · May 06, 2014 at 07:39 PM

are you sure transform.position==position1.position is true? That is what I would have checked first, since everyhting else looks ok at first glance.

Other than that I'd make sure that the colliders collide properly.

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avatar image Cherno · May 06, 2014 at 10:18 PM 0
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Also be sure that the player has a rigidbody and collider attached.

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