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               Question by 
               SentientTuba · Jan 18, 2014 at 12:02 AM · 
                c#cs1061  
              
 
              Error CS1061, help
This is the error: Assets/Scripts/Character Classes/BaseCharacter.cs(66,48): error CS1061: Type Attribute' does not contain a definition for Name' and no extension method Name' of type Attribute' could be found (are you missing a using directive or an assembly reference?)
This is the line it says the error is in: _primaryAttribute[cnt].Name = ((AttributeName)cnt).ToString();
I dunno what's wrong :[
Code:
 public class BaseCharacter : MonoBehaviour {
 
     private string _name;
     private int _level;
     private uint _freeExp;
 
     private Attribute[] _primaryAttribute;
     private Vital[] _vital;
     private Skill[] _skill;
 
     public void Awake()
     {
         _name = string.Empty;
         _level = 0;
         _freeExp = 0;
 
         _primaryAttribute = new Attribute[Enum.GetValues (typeof(AttributeName)).Length];
         _vital = new Vital[Enum.GetValues (typeof(VitalName)).Length];
         _skill = new Skill[Enum.GetValues (typeof(SkillName)).Length];
 
         SetUpPrimaryAttributes ();
         SetUpVitals ();
         SetUpSkills ();
     }
 
 
     public string Name
     {
         get{ return _name; }
         set{ _name = value; }
     }
     public int Level
     {
         get{ return _level; }
         set{ _level = value; }
     }
     public uint FreeExp
     {
         get{ return _freeExp; }
         set{ _freeExp = value; }
     }
 
     public void AddExp(uint exp)
     {
         _freeExp += exp;
 
         CalculateLevel ();
     }
 
     //take avg. of all player's skills and assign that as the player level
     public void CalculateLevel()
     {
 
     }
 
 
     private void SetUpPrimaryAttributes()
     {
         for (int cnt = 0; cnt < _primaryAttribute.Length; cnt++) 
         {
             _primaryAttribute[cnt] = new Attribute();
             _primaryAttribute[cnt].Name = ((AttributeName)cnt).ToString();
         }
     }
 
     private void SetUpVitals()
     {
         for (int cnt = 0; cnt < _vital.Length; cnt++) 
             _vital[cnt] = new Vital();
 
         SetUpVitalModifiers ();
     }
 
     private void SetUpSkills()
     {
         for (int cnt = 0; cnt < _skill.Length; cnt++) 
             _skill[cnt] = new Skill();
 
         SetUpSkillModifiers ();
     }
 
     public Attribute GetPrimaryAttribute(int index)
     {
         return _primaryAttribute [index];
     }
 
     public Vital GetVital(int index)
     {
         return _vital [index];
     }
 
     public Skill GetSkill(int index)
     {
         return _skill [index];
     }
 
     private void SetUpVitalModifiers()
     {
         //health
         GetVital ((int)VitalName.Health).AddModifier (new ModifyingAttribute (GetPrimaryAttribute ((int)AttributeName.Constitution), .5f));
         //energy
         GetVital ((int)VitalName.Energy).AddModifier (new ModifyingAttribute (GetPrimaryAttribute ((int)AttributeName.Constitution), 1));
         //mana
         GetVital ((int)VitalName.Mana).AddModifier (new ModifyingAttribute (GetPrimaryAttribute ((int)AttributeName.Willpower), 1));
 
     }
 
     private void SetUpSkillModifiers()
     {
         //melee offense
         GetSkill ((int)SkillName.Melee_Offense).AddModifier (new ModifyingAttribute (GetPrimaryAttribute ((int)AttributeName.Might), .33f));
         GetSkill ((int)SkillName.Melee_Offense).AddModifier (new ModifyingAttribute (GetPrimaryAttribute ((int)AttributeName.Nimbleness), .33f));
         //melee defense
         GetSkill ((int)SkillName.Melee_Defense).AddModifier (new ModifyingAttribute (GetPrimaryAttribute ((int)AttributeName.Speed), .33f));
         GetSkill ((int)SkillName.Melee_Defense).AddModifier (new ModifyingAttribute (GetPrimaryAttribute ((int)AttributeName.Constitution), .33f));
         //magic offense
         GetSkill ((int)SkillName.Magic_Offense).AddModifier (new ModifyingAttribute (GetPrimaryAttribute ((int)AttributeName.Concentration), .33f));
         GetSkill ((int)SkillName.Magic_Offense).AddModifier (new ModifyingAttribute (GetPrimaryAttribute ((int)AttributeName.Willpower), .33f));
         //magic defense
         GetSkill ((int)SkillName.Magic_Defense).AddModifier (new ModifyingAttribute (GetPrimaryAttribute ((int)AttributeName.Concentration), .33f));
         GetSkill ((int)SkillName.Magic_Defense).AddModifier (new ModifyingAttribute (GetPrimaryAttribute ((int)AttributeName.Willpower), .33f));
         //ranged offense
         GetSkill ((int)SkillName.Ranged_Offense).AddModifier (new ModifyingAttribute (GetPrimaryAttribute ((int)AttributeName.Concentration), .33f));
         GetSkill ((int)SkillName.Ranged_Offense).AddModifier (new ModifyingAttribute (GetPrimaryAttribute ((int)AttributeName.Speed), .33f));
         //ranged defense
         GetSkill ((int)SkillName.Ranged_Defense).AddModifier (new ModifyingAttribute (GetPrimaryAttribute ((int)AttributeName.Speed), .33f));
         GetSkill ((int)SkillName.Ranged_Defense).AddModifier (new ModifyingAttribute (GetPrimaryAttribute ((int)AttributeName.Nimbleness), .33f));
     }
 
     public void StatUpdate()
     {
         for (int cnt = 0; cnt < _vital.Length; cnt++)
                         _vital [cnt].Update ();
 
         for (int cnt = 0; cnt < _skill.Length; cnt++)
                         _skill [cnt].Update ();
     }
 }
 
              
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               Best Answer 
              
 
              Answer by KellyThomas · Jan 18, 2014 at 12:03 AM
It looks like you don't have a Name member defined for the Attribute class. 
Your answer