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This question was closed Aug 06, 2013 at 07:43 PM by clunk47 for the following reason:

User resolved his own issue.

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Question by Daniel G · Aug 06, 2013 at 04:44 PM · collidersprojectphysics settingsignore collisions

Ignore Collision In Physics settings, Doesn't Work??

Hello, Is it true that this button,

alt text

Should ignore ALL collisions with CarBody/CarBody?? WHY does it NOT work?? Any solution?

Thanks Daniel

screen shot 2013-08-06 at 12.42.43 pm.png (15.0 kB)
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avatar image clunk47 · Aug 06, 2013 at 04:48 PM 1
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$$anonymous$$ake sure anything ALL of the colliders on anything on the layer CarBody are on that layer, children and all. $$anonymous$$ake sure you're not mistaking Layer for Tag.

avatar image Daniel G · Aug 06, 2013 at 04:54 PM 0
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I know lol I am using the "Layer" option and tagged EVERY thing as CarBody children and all (of my car that is. @clunk47

avatar image Daniel G · Aug 06, 2013 at 04:58 PM 0
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Okay, $$anonymous$$y joints are too weak, SO it looks like they are colliding and breaking ALSO the rigidbody my cars joints are connected does not have anything but a transform, maybe it needs a mesh

avatar image Daniel G · Aug 06, 2013 at 04:59 PM 0
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the weight of the objs is higher than that of the strength of the joints :P

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Answer by Daniel G · Aug 06, 2013 at 05:00 PM

Yes, It does in fact ignore all the collisions in that layer, I was mistaken.

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