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My imported weapon flips around.
Everything seems to look allright before i hit play.. after i hit play my weapon flips over to the state it was when i imported it to unity. more information http://forum.unity3d.com/threads/173576-Fps-1-8
you $$anonymous$$UST model using z-forward to work with Unity.
have your artists re-do the models in her modelling software so it is z-forward
a quick hack solution is make an empty wrapper object, and sit the model in that to correct it
Answer by Toasttify · Mar 12, 2013 at 02:58 PM
Not a permanent solution, but why not just rotate the model in your modeling software and re-import it.
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