Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by PapitoMyKing · Mar 27, 2017 at 03:55 PM · androiddestroyadmob

AdMob firebase destroy banner issue

Hi,

This is my first time using admob. I want to show a banner when the player dies, and then destroy it when he reloads the game. Ideally I have a method for calling the ad, and another to destroy it, but bannerView doesn't exists globally when I follow their example, and I'm not sure how to make it work.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using GoogleMobileAds;
 using GoogleMobileAds.Api;
 
 public class GoogleAds : MonoBehaviour {
 
     private int noAdsBought; // is the no ads iap bought
 
     void Start () {                    
     }    
 
     public void RollBanner ()
     {
         noAdsBought = PlayerPrefManager.GetAreNoAds();    
 
         if (noAdsBought == 0) {
             #if UNITY_EDITOR
             string adUnitId = "unused";
             #elif UNITY_ANDROID
                 string adUnitId = "ca-app-pub-5420374779693849/7702545613";
             #elif UNITY_IPHONE
                 string adUnitId = "INSERT_IOS_BANNER_AD_UNIT_ID_HERE";
             #else
                 string adUnitId = "unexpected_platform";
             #endif
 
             // Create a 320x50 banner at the top of the screen.
             BannerView bannerView = new BannerView (adUnitId, AdSize.Banner, AdPosition.TopRight);
             // Create an empty ad request.
             AdRequest request = new AdRequest.Builder ().Build ();
             // Load the banner with the request.
             bannerView.LoadAd (request);
             } else if (noAdsBought == 1) {
             print ("no ads because no ads iap bought");
         }    
     }
 
     public void DestroyBanner ()
     {
             bannerView.Destroy();
     }
 }
 

Thanks!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Why does my AdMob banner not appear on my Samsung TabA? 0 Answers

Any Admob experts here ? 1 Answer

How to make a No Ads Button 0 Answers

Admob and GooglePlayGames not working together 1 Answer

Can't set ForwardNativeEventsToDalvik to true? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges