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Question by William_Goodspeed · Apr 30, 2014 at 01:37 AM · runtimemenupausepausegame

Setting up a menu system and pause screen

hey folks,

so I'm putting together a simple game and I'm just thinking about the basic structure. I've never had a menu system or pause system in unity before so I'm not really sure about it. But I want to start the scene at a menu which will look like this:

Start (starts the game) Controls (shows a simple screen with control, has button to get back to main menu) Exit (exits the game)

Once in the game I want to have a timer start immediately this will act as your "Run time" so at the end you will get a screen that says "You did it in 4 mins 10 seconds".

But I also want a pause menu that has the options:

Resume Exit to Main Menu

Now when paused that timer will have to pause obviously.

Like I said I've never done a menu system or scene changes and I don't even know if that would be the best way to handle it. This is the kind of thing that if I did without guidance it would take me 3 days, so I would appreciate pointers to get it right! :)

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Answer by getyour411 · Apr 30, 2014 at 01:39 AM

Take a look at the code reference, tutorials and many example code snippets for Application.LoadLevel

(stub code)

 OnGUI() {
 
 if(buttonStart)
 Application.LoadLevel("Start");
 
 if(buttonControl)
 Application.LoadLevel("Control");

etc.. Please search on 'pause game' as there are hundreds of pre-written solutions for that already.

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