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Question by furkan ahmet · Apr 29, 2014 at 11:35 PM · playerprefshighscore

Write a new high score does not!!!

I could not find flaw. Can you tell me my shortcoming or more?

 var point : GUIText;
 var level : GUIText;
 function Start(){
 }
 function Awake(){
  point.text= "Point: "+ PlayerPrefs.GetInt("HighScore");
  level.text= "Level: "+ PlayerPrefs.GetInt("level");
 
 }
 function Update () {
    if(Input.touchCount == 1) {
       var touch = Input.touches[0];
       if(touch.phase == TouchPhase.Ended && guiText.HitTest(touch.position)) {
          Application.LoadLevel("01");
       }
    }
 }

score table #pragma strict var ses1:AudioClip; static var puan:int=0; var poin : GUIText; function Start () { }

 function OnTriggerEnter(nesne:Collider)
 {
 if(nesne.collider.name=="missile"){
 AudioSource.PlayClipAtPoint(ses1, transform.position);
 Destroy(this.gameObject);
 puan++;
 poin.text="Point : "+puan;
 }
 }
 function GameOver() {
 if(puan > PlayerPrefs.GetInt("HighScore")){
     PlayerPrefs.SetInt("HighScore",puan);
 }
 }
 
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Answer by vincentnexon · Apr 30, 2014 at 12:00 AM

If you're wondering why it's not writing to the device, you also need to call PlayerPrefs.Save() although it says it should be automatically saving if you quit the application normally.

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avatar image furkan ahmet · Apr 30, 2014 at 10:34 AM 0
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I've tried it yet: S

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