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Question by igg · Aug 26, 2015 at 12:43 PM · playerprefshighscore

I'm stuck with PlayerPrefs, for some reason it wont work, please help

 public class HighScore : MonoBehaviour {
     public int score;
     public int highScore;
     public Text scoreText;
     public Text highScoreText;
 
     // Use this for initialization
     void Start () {
         score = 0;
         highScore = PlayerPrefs.GetInt("HighScore", highScore);
         highScoreText.text = "High score: " + highScore;
         setHighScore(score);
     }
 
     void OnTriggerEnter2D(Collider2D col){
         if (col.name == "pacdot") {
             score++;
             scoreText.text = "Score: " + score;
             setHighScore(score);
         }
     }
     void setHighScore(int score){
         if (score > highScore) {
             highScore =  score;
             highScoreText.text = "High score: " + highScore;
             PlayerPrefs.SetInt("HighScore", highScore);
             PlayerPrefs.Save();
         }
         if(highScore > score)
         {
             highScore = score;
             highScoreText.text = "High score: " + highScore;
             PlayerPrefs.SetInt("HighScore", highScore);
             PlayerPrefs.Save();
         }
     }
 
 }

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Answer by Adrian · Aug 26, 2015 at 01:03 PM

What are you trying to do with the second if in the setHighScore() function? You should only update the hight score when the current score has exceeded the high score. The if(highScore > score) sets the high score to the lower current score, effectively always making score and highScore the same value.

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avatar image igg · Aug 27, 2015 at 02:07 PM 0
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I tried to set my high score, and yes i've done nonsense part with whole if(highScore > score). I removed that and set highscore to 0 in Start(), and now it works! Thanks for your help!

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Answer by Mikea15 · Aug 26, 2015 at 01:11 PM

Check

 highScore = PlayerPrefs.GetInt("HighScore", highScore);

The highScore inside the method call is the default value.. You can remove that, the default value is at 0.

Also, you can simplify a lot your setHighscore method.

 void setHighScore(int score){
      if (score > highScore) {
          highScore =  score;
      }
         
      highScoreText.text = "High score: " + highScore;
 
      PlayerPrefs.SetInt("HighScore", highScore);
      PlayerPrefs.Save();
  }

Here's the reference for you, always search for your problems ;) http://docs.unity3d.com/ScriptReference/PlayerPrefs.GetInt.html

Also, maybe explain better your problem. WHAT doesnt work exactly. Cheers.

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avatar image igg · Aug 27, 2015 at 02:08 PM 0
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Hello! I set my highScore to 0, and removed if(highScore> score) part. Now it works, thanks for your help!

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