Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by KinnisHorizon · Aug 07, 2012 at 10:25 PM · audioscenetriggersmultiple

Help using multiple triggers with multiple scripts.

I have an audio trigger script, which plays a sound when a trigger is touched, and I have a script that loads a scene when a trigger is touched. Both scripts are placed in the FPC. But when I touch the audio trigger or scene trigger, they both play the sound and load the scene. Is there a way to use seperate triggers? Also, I'd rather not edit the audio trigger script, the scene loading trigger script is much less of a priority for me. I'm still new to Unity.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by ScroodgeM · Aug 07, 2012 at 10:26 PM

best way to isolate triggers and events is to place it to empty GameObject, and this GO attach to your main GO. so you should have Player, GO attached to it with audio trigger and audio script, GO attached to player with trigger and script for scene

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image KinnisHorizon · Aug 08, 2012 at 12:12 AM 0
Share

Okay, I got the main idea, but I'm still with grouping the trigger with GameObjects, but you lost me when you starting talking about the player.

avatar image ScroodgeM · Aug 08, 2012 at 07:25 PM 0
Share

as i understand, your audio and scene triggers are placed on single object, also as scripts that handles trigger enters? so my answer will solve this problem 8)

why is it happens?

trigger attached to GO on trigger_enter event sends message to ALL components of this GO. so, 2 components (scene loader and audio) gots this message and starts it's job.

one question 8) how do you attached one trigger to audio and second trigger to scene loading if all of this attached to single GO? 8)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

8 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Can I play multiple AudioSources from one gameobject? 8 Answers

foreach script check if boolean is true 3 Answers

Peculiar multiple-rigidbody-trigger problem. 2 Answers

Multiple Sound Effects? 1 Answer

Is there a game information class for Unity? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges