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Question by Lethil · Feb 13, 2012 at 11:01 PM · sceneclass

Is there a game information class for Unity?

In UDK, there's the concept of "GameInfo" - a class that contains all of the information for a specific game type. It contains the team info, current level completion objectives/status, etc.

Is there an equivalent in Unity where I should place that information? Or is this something I just create and attach to a game object in each scene?

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Answer by DaveA · Feb 13, 2012 at 11:03 PM

That's something you would create. You could attach it to an object, but you might want to do that in the first level and make it non-destructable so it lives on in other levels, and/or put it in Plugins as static so it's sorta like a global. Also look up 'singletons'

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avatar image Julien-Lynge · Feb 13, 2012 at 11:08 PM 1
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You don't have to attach to a gameObject if you inherit from the http://unity3d.com/support/documentation/ScriptReference/ScriptableObject.html class

avatar image DaveA · Feb 13, 2012 at 11:10 PM 0
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Thanks, forgot about that one

avatar image Lethil · Feb 13, 2012 at 11:31 PM 0
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Sounds like ScriptableObject and non-destructable items may be the way to go. I'm familiar with singletons (C# dev for 9 years), but I'm still learning about where .NET ends and Unity scripting begins. They definitely aren't an exact match. :)

Can you make a non-destructable ScriptableObject? If it's possible, that sounds like what I'd want: a data class that is persistent.

avatar image DaveA · Feb 13, 2012 at 11:33 PM 0
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http://unity3d.com/support/documentation/ScriptReference/Object.DontDestroyOnLoad.html

avatar image Lethil · Feb 13, 2012 at 11:36 PM 0
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Looks like ScriptableObject inherits from Object (makes sense :) ), so DDOL should work just fine.

Thanks again. :)

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