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Question by Whitecold · Dec 27, 2015 at 11:02 AM · spriteimportruntime

Loading and creating Sprites at runtime

I would like to create sprites at runtime from pngs in a folder. As I would like my folder to work with future mods/etc I don't want to have to set any properties in the unityeditor. I can load the images as Texture2D and the slice sprites from it, but this messes up resolution and aspect ration of the image. How can I import and slice an image to sprites at runtime?

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