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Question by Dryzzerow · Feb 05, 2014 at 03:50 PM ·

array index is out of range (C#)

Hi guys! I'm new to the forum as well as Unity, but haven't managed to find an answer after a couple of hours.

I've been working on trying to get a texture2d array to run through som images once I push a GUI.Button. So far I've managed to get it to run through the seqence once before I get the message " array index is out of range".

My code: using UnityEngine; using System.Collections;

 public class AnimationCode : MonoBehaviour {
     
     
     public GUIStyle style;
     
     public Texture2D[] FlipFrames = new Texture2D[5];
     int timer = 0;
     int change = 0;
     int test = -1;
     bool buttonClicked = false;
     
     public void Start() {
             
     }
     
     void OnGUI() {
         if (GUI.Button(new Rect(0, 0, Screen.width, (Screen.height - (Screen.width/6))), FlipFrames[change], style)) {
             test = 0;
         }
     }
     
     // Update is called once per frame
     void Update () {
         if (test < 6) {
             if (test > -1) {
                 change++;
             }
             else {
                 change = 0;
                 test = -1;
             }
         }
     }
 }

It seems as though the problem comes after the seqence has played through and the "change" int won't revert in the update method. Meaning I can't seem to stop the loop for some reason. Also, I can't seem to access the FlipFrames length parameter at all.

Can anyone explain to me what it is that I'm doing wrong?

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Answer by robertbu · Feb 05, 2014 at 03:56 PM

I assume you want the sequence to run through once and then stop. Your logic is a bit convoluted here for that behavior. I believe you can fix your code by changing line 24 to:

 if (change < 6) {

right now, after test get set to 0, change is incremented forever and therefore goes out of bounds of the array.

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avatar image Dryzzerow · Feb 09, 2014 at 11:01 AM 0
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This solved it! Thank you so much!

avatar image Benproductions1 · Feb 09, 2014 at 11:13 AM 0
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Please accept the answer if it solved your problem. If you don't know how to do this, watch the tutorial video on the right and read the FAQ.

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Answer by zee_ola05 · Feb 05, 2014 at 04:00 PM

If you want to loop through your array, you can use the modulo operator to make sure you won't get out of bounds.

 change = (change + 1) % FlipFrames.Length; // sequence: 0 1 2 3 4 0 1 2 3 4 0 1 2 3 4...
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