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Google Play not accepting android manifest
Hey there everyone, I require some assistance with publishing to Google Play. My game was having issues being run on Android 12 and above, so I adjusted the manifest accordingly and tried to publish it. Alas, I keep getting two errors: It says that I don't have android:exported property set for my activities and services, but I slapped the property on all the activities properly. And when that error doesn't show up, google warns me that the NativeBridgeActivity is foreign intent and is harmful, and must be removed (however the game cannot run without it). They warned me that I have until April to fix it or be removed from Google Play, so I'm panicking a bit because after contacting the google developer support team, they just ignored what I said in the email and repeated themselves with no help or solution. Here is the Manifest:
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.XiaoKhanGames.GuttingGoblins"
android:versionCode="42"
android:versionName="1.4" >
<application>
<!-- The space in these forces it to be interpreted as a string vs. int -->
<meta-data android:name="com.google.android.gms.games.APP_ID"
android:value="\u0031011141426263"
android:exported="true"/>
<!--meta-data android:name="unityplayer.SkipPermissionsDialog" android:value="true" /-->
<!-- Keep track of which plugin is being used -->
<meta-data android:name="com.google.android.gms.games.unityVersion"
android:value="\u0030.10.14"
android:exported ="false"/>
<activity android:name="com.XiaoKhanGames.GuttingGoblins.UnityPlayerActivity"
android:exported="false" />
<activity android:name="com.unity3d.player.UnityPlayerActivity"
android:exported="false"
android:theme="@style/UnityThemeSelector"/>
<action android:name="android.intent.action.MAIN"
android:exported="false"/>
<activity android:name="android.intent.category.LAUNCHER"
android:exported ="true"/>
<activity android:name="com.google.games.bridge.NativeBridgeActivity"
android:theme="@android:style/Theme.Translucent.NoTitleBar.Fullscreen"
android:exported="false"/>
<meta-data android:name="unityplayer.UnityActivity" android:value="true"
android:exported="true"/>
</application>
</manifest>
Any and all help is appreciated. Thank you.
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